Friday, March 14, 2014
Creating a Virtual Console with Pd
Another project that I have been working with in one of my classes is to build upon a batch called console (as seen in the top right corner) and get it to pull sounds from other patches and play them through effects programmed on the console. There is a delay, reverb, and filter. So far I have gotten it to load 4 sound files and loop two of them on its own. The other channels have a Synth, a Granular Synth, a Drum Machine, and a patch called Origami. Those patches successfully run through the console and can be pumped into the effects.
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